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THE DAILY CARD TABLE WFHFGS.COM PLAY AT YOUR PACE

FROM THE SOLITAIRE DESK · A STORY TOLD IN SEQUENCES

How to Play

The How to Play page gathers the relevant details. You can move between this page and the game using the navigation.

One table.
Endless possibilities.
Learn the rules

NOTES FROM THE TABLE

Pick a table

Here is what to know. Changing difficulty opens that mode's own saved game when local saving is enabled. One suit removes mixed-suit complications while you learn the controls. Choose Play Spider for one suit, 2 Suits for spades and hearts, or 4 Suits for all four suits. Every difficulty uses 104 cards and the same ten-column layout.

Tableau and stock

Here is what to know. The tableau begins with 54 cards in ten columns. Only the bottom card of each starting column is face up. The stock holds fifty cards for five later deals of ten. Six cards are dealt to each of the first four columns and five to each remaining column.

Place one rank lower

Keep these details in mind. Choose an exposed card and place it on an exposed card one rank higher. A nine can move onto a ten, and a Jack can move onto a Queen. An empty column accepts any exposed card, including a King or Ace. Suit does not restrict a single card's destination when the ranks fit.

Select a legal sequence

Keep these details in mind. A break in suit or rank means the entire selected group cannot move as a unit. Select the highest card of the group you want to move. A shorter valid segment at the bottom may still be moved separately. Cards move together only when they are face up, in one suit and descending by single ranks.

Turn the next card over

Here is what to know. Undoing the move restores the previous face-down state when appropriate. Moving every face-up card away from a hidden card reveals that hidden card automatically. The newly revealed card may provide a useful destination or a new group to build. You do not need a separate flip action.

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Use empty columns

Here is what to know. A King cannot land on another card, so it needs an empty destination. Empty columns are useful for separating mixed suits and making hidden cards accessible. Any movable sequence can be placed into an empty column. Fill all empty columns before dealing a new row from the stock.

Deal another row

Activate the stock button to add one face-up card to every column. A deal is refused if any column is empty. A successful stock deal counts as one move in this game's counter. Undo can restore the tableau and stock to their state before that deal.

Finish a sequence

On this website, the following points apply. A mixed-suit sequence does not qualify even if every rank is present in descending order. The game automatically removes that complete sequence. Collect eight qualifying sequences to win. Arrange thirteen face-up cards of one suit from King down to Ace at the bottom of a column.

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Use the controls

Keep these details in mind. Keyboard users can focus face-up cards and activate them with Enter or Space. Left and right arrow keys move focus between columns, and Escape clears a selection. Click or tap a movable card and then a destination column, or drag the selection directly. The menu, stock and game controls also work with normal keyboard focus.

Choose the next step

Replay starts the current shuffle again, while New game creates a fresh shuffle. The Hint feature suggests a legal option without guaranteeing that the deal can be won. Undo reverses recent successful actions while the stored undo history is available. Saving is local to this browser and difficulty, and can be disabled in Privacy & Cookie Settings.